Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). 1. Perceptibly more dangerous. AI significantly rewritten, gameplay different. Can attack from afar. Improved search for a passage in the defense. By default, it does not populate the entire map. 2. +2 Factions. Can mutate existing nests. Mixed attacks from different factions. Can be combined with nests of other enemies

Content
4 months ago
1.1
31.2K
Enemies

b Offset Collision Boxes

3 months ago

Adv Solar Panels and Adv Accumulators. This bug was in the original Rampant and is repeated in Rampant (fixed).

3 months ago

None of the Rampants change player objects. All changes are just a biters
If you insist on the opposite, then I need a save with a Rampant and no other mods, where the problem can be seen

3 months ago

The Adv Solar Panel/Accumulator are not changes from vanilla. They are additions. And this was not introduced by you...it was inherited from original Rampant so I am not sure if you are all that interested in fixing it. Umm...I am not sure how to explain it so I will describe how another modder showed me what was going on. He had me place an Adv Acc on the map, then put a belt strip on all four sides right up against it. Then do a CNTRL-C of all that, then carefully align that ghost over the top. Then hit R a few times. You'll see that something is weird about the "alignment". The modder said something about collision boxes but again, I am not a modder so I don't know all the right words.

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