Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). 1. Perceptibly more dangerous. AI significantly rewritten, gameplay different. Can attack from afar. Improved search for a passage in the defense. By default, it does not populate the entire map. 2. +2 Factions. Can mutate existing nests. Mixed attacks from different factions. Can be combined with nests of other enemies

Content
3 months ago
1.1
31.2K
Enemies

g More Biter GFX

3 months ago

I am curious as to what avenue I would have to take to add in different types of gfx for different biter factions (for example, using zergling gfx for suicide biters).

3 months ago

The idea is interesting, but it is better to change the graphics with a separate mod. Anyone who wants to will gladly install that mod
Since I am not very familiar with the nuances of searching/creating graphic files for Factorio, someone else will have to do it

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