Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). 1. Perceptibly more dangerous. AI significantly rewritten, gameplay different. Can attack from afar. Improved search for a passage in the defense. By default, it does not populate the entire map. 2. +2 Factions. Can mutate existing nests. Mixed attacks from different factions. Can be combined with nests of other enemies

Content
3 months ago
1.1
31.2K
Enemies

g Midgame installs

3 months ago

If I switch from regular Rampant to Rampant Fixed after playing a scenario for a few hours, will that mess anything up? Will I still get the full experience of Fixed?

3 months ago
(updated 3 months ago)

In terms of functionality - no problems
but if the evolution is 50%+ - the defense may not be ready for the mix of biter factions. In about 10 - 20 minutes, the existing nests will mutate into new ones

3 months ago

I've only played my present scenario a few hours and already my defenses are being overwhelmed. The original Rampant wasn't making bugs that have 100% resistance to lasers, but your Rampant is. Since my defenses are entirely laser-based...sigh.

3 months ago

Yes. Had to do it. Unfortunately, some weapons from mods can have laser damage in the tens of thousands. But laser biters are very vulnerable to physical damage, and they can also be killed with flamethrowers.

Specifically, these biters are dealt with by the standard flamethrower+laser combination. Or just regular ammo-turrets

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