Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). - New types of enemies - Works on SA planets, can control biters, demolishers, Gleba units - Can mutate existing nests - Can attack from afar - Improved search for a passage in the defense - Some new mechanics

Content
2 days ago
1.1 - 2.0
44.5K
Enemies

g Underground Attack change?

1 year, 1 month ago
(updated 1 year, 1 month ago)

had my first experience with underground attacks, they are quite infuriating (I do like fighting biters, but I also enjoy winning instead of losing to zero counterplay)

IGNORE THIS IM AN IDIOT
It would be pretty kewl awesome amazing if the option to disable underground attacks on the map settings completely disabled underground attacks entirely. (I disabled the "AI underground attacks" option, but they still do it, I just have to be close to their base I think.
IGNORE THIS IM AN IDIOT

Ok so apparently one of the commands I did, reset the rampant settings, and that is what caused the underground attacks to happen anyways.

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