Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). 1. Perceptibly more dangerous. AI significantly rewritten, gameplay different. Can attack from afar. Improved search for a passage in the defense. By default, it does not populate the entire map. 2. +2 Factions. Can mutate existing nests. Mixed attacks from different factions. Can be combined with nests of other enemies

Content
4 months ago
1.1
31.2K
Enemies

g Underground Attack change?

4 months ago
(updated 4 months ago)

had my first experience with underground attacks, they are quite infuriating (I do like fighting biters, but I also enjoy winning instead of losing to zero counterplay)

IGNORE THIS IM AN IDIOT
It would be pretty kewl awesome amazing if the option to disable underground attacks on the map settings completely disabled underground attacks entirely. (I disabled the "AI underground attacks" option, but they still do it, I just have to be close to their base I think.
IGNORE THIS IM AN IDIOT

Ok so apparently one of the commands I did, reset the rampant settings, and that is what caused the underground attacks to happen anyways.

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