Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). 1. Perceptibly more dangerous. AI significantly rewritten, gameplay different. Can attack from afar. Improved search for a passage in the defense. By default, it does not populate the entire map. 2. +2 Factions. Can mutate existing nests. Mixed attacks from different factions. Can be combined with nests of other enemies

Content
4 months ago
1.1
31.2K
Enemies

b Crash after death

7 months ago

Hi, the error appears after my death, it does not appear immediately but after several cycles.

The mod Rampant, fixed (1.9.6) caused a non-recoverable error.
Please report this error to the mod author.
Error while running event RampantFixed::on_player_respawned (ID 44)
Given time_to_live value (-317) is too small, the data type allows values from 0 to 4294967295
stack traceback:
[C]: in function 'draw_circle'
RampantFixed/libs/Powerup.lua:119: in function 'drawPowerups'
RampantFixed/control.lua:1224: in function <RampantFixed/control.lua:1217>

7 months ago

It seems that while the character was respawned, the buff expired and it could not be displayed on the new one.
The fix will be tomorrow or the day after tomorrow

7 months ago

Thank you for your prompt response and for the work you do!

New response