Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). 1. Perceptibly more dangerous. AI significantly rewritten, gameplay different. Can attack from afar. Improved search for a passage in the defense. By default, it does not populate the entire map. 2. +2 Factions. Can mutate existing nests. Mixed attacks from different factions. Can be combined with nests of other enemies

Content
4 months ago
1.1
31.2K
Enemies

b Crash in RampantFixed::on_tick

7 months ago

Activating this mod in the version 1.9.1 in an existing save that never had Rampant enabled before gives me the following error:

Error while running event RampantFixed::on_tick (ID 0)
__RampantFixed__/libs/BaseUtils.lua:81: attempt to index field 'evoToTierMapping' (a nil value)
stack traceback:
    __RampantFixed__/libs/BaseUtils.lua:81: in function <__RampantFixed__/libs/BaseUtils.lua:74>
    (...tail calls...)
    __RampantFixed__/control.lua:1299: in function <__RampantFixed__/control.lua:1229>

I tried this before with a different back-up of the save file but with 1.9.0 and it worked back then just fine. But 1.9.1 just reproducibly crashes for me for that save.

7 months ago

As far as I can see, this error only occurs if Rampant's enemies are disabled
The release will be tomorrow

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