Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). 1. Perceptibly more dangerous. AI significantly rewritten, gameplay different. Can attack from afar. Improved search for a passage in the defense. By default, it does not populate the entire map. 2. +2 Factions. Can mutate existing nests. Mixed attacks from different factions. Can be combined with nests of other enemies

Content
4 months ago
1.1
31.2K
Enemies

b Ramprat crash

7 months ago

I think it's related to the oneshot powerup

The mod Rampant, fixed (1.9.0) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event RampantFixed::on_entity_damaged (ID 103)
RampantFixed/libs/Powerup.lua:80: attempt to index local 'player' (a nil value)
stack traceback:
RampantFixed/libs/Powerup.lua:80: in function 'setOneshotBiters'
RampantFixed/libs/Powerup.lua:151: in function 'onUnitDamaged_oneshot'
RampantFixed/control.lua:1115: in function <RampantFixed/control.lua:1106>

7 months ago

Found the reason. It looks like the error sometimes appears when the powerup ends. Thank you.
The fix will be released today or tomorrow

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