Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). - New types of enemies - Works on SA planets - Can mutate existing nests - Can attack from afar - Improved search for a passage in the defense - Some new mechanics

Content
7 days ago
1.1 - 2.0
31.6K
Enemies

b Rampant Fixed Mod (1.7.5) Error Report

11 months ago

Dear Dimm2101,
Ran into some trouble with your mod, Rampant Fixed 1.7.5. It's throwin’ an error my way and crashing my game. Here’s the techy stuff:

Error while running event RampantFixed::on_entity_died (ID 4)
Unknown entity name: targetDummyPlasma-rampant
stack traceback:
[C]: in function 'create_entity'
RampantFixed/control.lua:714: in function
<RampantFixed/control.lua:668>

Looks like it’s about some entity named "targetDummyPlasma-rampant" that it can’t figure out. Got any quick fixes or updates on this? If u need more deets or logs to sort this out, just holler at me.
Thanks a bunch!

10 months ago

As far as I can tell, this bug will only occur if you play with Rampant's enemies disabled and destroy the biters from a long range (90+) with energy weapons such as K2 laser artillery.

This is just a guess, because I can't check anything without a save. If you provide a save, I will try to fix the error by Wednesday-Thursday. It won’t be possible to do it faster due to the heavy workload.

10 months ago

https://disk.yandex.ru/d/PETfa9805ttGnQ
Here is the link to the map. I hope he can help

10 months ago
(updated 10 months ago)

Although the game warns me about deleting objects when loading a save, I think it is enough. Looks like my guess earlier was correct.
In release 1.8.4 the error should be fixed

10 months ago

thx

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