Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). 1. Perceptibly more dangerous. AI significantly rewritten, gameplay different. Can attack from afar. Improved search for a passage in the defense. By default, it does not populate the entire map. 2. +2 Factions. Can mutate existing nests. Mixed attacks from different factions. Can be combined with nests of other enemies

Content
4 months ago
1.1
31.2K
Enemies

b Rampant Fixed Mod (1.7.5) Error Report

9 months ago

Dear Dimm2101,
Ran into some trouble with your mod, Rampant Fixed 1.7.5. It's throwin’ an error my way and crashing my game. Here’s the techy stuff:

Error while running event RampantFixed::on_entity_died (ID 4)
Unknown entity name: targetDummyPlasma-rampant
stack traceback:
[C]: in function 'create_entity'
RampantFixed/control.lua:714: in function
<RampantFixed/control.lua:668>

Looks like it’s about some entity named "targetDummyPlasma-rampant" that it can’t figure out. Got any quick fixes or updates on this? If u need more deets or logs to sort this out, just holler at me.
Thanks a bunch!

9 months ago

As far as I can tell, this bug will only occur if you play with Rampant's enemies disabled and destroy the biters from a long range (90+) with energy weapons such as K2 laser artillery.

This is just a guess, because I can't check anything without a save. If you provide a save, I will try to fix the error by Wednesday-Thursday. It won’t be possible to do it faster due to the heavy workload.

9 months ago

https://disk.yandex.ru/d/PETfa9805ttGnQ
Here is the link to the map. I hope he can help

9 months ago
(updated 9 months ago)

Although the game warns me about deleting objects when loading a save, I think it is enough. Looks like my guess earlier was correct.
In release 1.8.4 the error should be fixed

9 months ago

thx

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