Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). 1. Perceptibly more dangerous. AI significantly rewritten, gameplay different. Can attack from afar. Improved search for a passage in the defense. By default, it does not populate the entire map. 2. +2 Factions. Can mutate existing nests. Mixed attacks from different factions. Can be combined with nests of other enemies

Content
3 months ago
1.1
31.2K
Enemies

g StickerUtils Request

8 months ago

Nothing of hurry or importance. Just would be cool:

Can this function stickerUtils.makeSticker(attributes) visuals become toggelable in settings?

Those "flames" & co spam can be quite disturbing =)

Maybe changing the blend_mode = "other than normal" would help. Didn't try

8 months ago

If you mean stickers you created, then you can control their visibility through the force_visibility property. For example, force_visibility = "ally"
If we mean Rampant's stickers, then they are visible to everyone, because almost always they are a source of damage and otherwise the player will be confused as to why the battle is over and health is decreasing.

The function you specified does not provide the ability to control visibility

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