Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). 1. Perceptibly more dangerous. AI significantly rewritten, gameplay different. Can attack from afar. Improved search for a passage in the defense. By default, it does not populate the entire map. 2. +2 Factions. Can mutate existing nests. Mixed attacks from different factions. Can be combined with nests of other enemies

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4 months ago
1.1
31.2K
Enemies

g Rampant fixed enemy stats spreadsheet

10 months ago
(updated 10 months ago)

Created for personal use. Use it at your own risk. https://docs.google.com/spreadsheets/d/1UJLB60_YYhxJYWy0OY9CvXLOr6HdpaFa804YN50sTwM/edit?usp=drive_link

For those who were struggling sneaking biters resistances by hovering them or viewing through editor.

10 months ago

You've done a great job. It gives a good general idea of resistance, but the specific values are sometimes incorrect:
Extreme resistance is 3/99.99%, not 3/100%. This type of damage can still kill, but it will take a very long time and lack external sources of healing, such as the healing aura from the attack of Juggernauts or the cloud after the death of poisonous biters.

Also, if there are other, unknown types of damage in the game, then the resistance to them is equal to <level-1>*10%, but not more than 70%

10 months ago

Extreme resistance is 3/99.99%, not 3/100%.

Fixed the rounding, thank you.

Also, if there are other, unknown types of damage in the game, then the resistance to them is equal to <level-1>*10%, but not more than 70%

What's denoted under "<level-1>"? What kind of resistance?

10 months ago

Some mods add their own damage types. For example, Krastorio2 - radiation.
The resistance to it for a level 3 biter will be 20%, a level 7 - 60%, etc.

10 months ago

Some mods add their own damage types. For example, Krastorio2 - radiation.
The resistance to it for a level 3 biter will be 20%, a level 7 - 60%, etc.

Added to the file. Hope I understood it correctly.

10 months ago

Yes. It's like that. Only the resistance for level 2 has been forgotten. And the arachnids have an error in levels 2 and 10

10 months ago

Yes. It's like that. Only the resistance for level 2 has been forgotten. And the arachnids have an error in levels 2 and 10

Fixed!

8 months ago

Health values seem to be wrong. (For example lvl 10 Regenerative bitter has 2000 hp but when I spawn him in editor the hp is 60000 and another example poison bitter is 1000 but when I spawn him it is 30000.) The values you have for lvl 10 are my values for lvl 5.

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