Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). 1. Perceptibly more dangerous. AI significantly rewritten, gameplay different. Can attack from afar. Improved search for a passage in the defense. By default, it does not populate the entire map. 2. +2 Factions. Can mutate existing nests. Mixed attacks from different factions. Can be combined with nests of other enemies

Content
3 months ago
1.1
31.2K
Enemies

g Expected release 1.8.0 date: 2023.12.27

10 months ago

Version: 1.8.0
Date: 2023.12.27
Features:
- New AI state: Growing. Some enemy bases closest to the player will grow.
Places of suspected growth are indicated by a green cloud
- Added menu for admin players. They can make it visible through player settings.
Allows you to replace enemies with standard ones, as well as specify which surfaces/planets to ignore by AI
Also, added a command for administrators "/rampantSetSurfaces". Allows you to open the surface processing interface directly
Warning: allowing large planets to be processed can lead to long (up to half an hour) lags
- Added startup setting "World: Threshold for maximum evolution factor by distance"
Balancing:
- "Rampant Fixed" no longer modifies vanilla spitters and worms attacks
The “Use blockable projectiles” setting marked as obsolete
Compatibility:
- Now "Combat Mechanics Overhaul" can`t change (and broke) "Rampant Fixed" objects. Added this mod to dependency list
If this mod exists, objects are re-generated in the “data-final-fixes” phase, with changes in loot being saved
Other:
- Starting peace period max value now 1200 minutes
- Now only 80% of non-vanilla nests are replaced when the "allow other enemies" setting is disabled.
This will allow you to occasionally encounter enemies of other mods if the player forgot to allow them
Also, when replacing nests, the biters do not die, but are removed.
This will help avoid destruction of neighboring nests when replacing biters with post-mortem effects
- Player setting "Show dialog to disable new enemies" removed
- Some en, ru localisation changes
Bugfixes:
- Fixed surfaces with biters being ignored if they were created after surfaces without biters (new game only)

This thread has been locked.