Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). - New types of enemies - Works on SA planets, can control biters, demolishers, Gleba units - Can mutate existing nests - Can attack from afar - Improved search for a passage in the defense - Some new mechanics

Content
2 days ago
1.1 - 2.0
44.5K
Enemies

i Make Evolution by distance param adjustable

1 year, 9 months ago

Hi! I've done some patch adjustable evolution param by distance from start postion
https://github.com/veden/Rampant/pull/101

Now, i am moving from veden's rampant to your mod and have some gameplay issues with giant railworld)

The main goal of this change: make sparsed resource & railworld settings more playable with long range external resource bases

How can i send you patch for your current version of mod?

1 year, 9 months ago

It's enough
The exact timing of the update is not known, but I will add it to the new release

1 year, 8 months ago

Ready

1 year, 8 months ago

Many thanks!

New response