Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). 1. Perceptibly more dangerous. AI significantly rewritten, gameplay different. Can attack from afar. Improved search for a passage in the defense. By default, it does not populate the entire map. 2. +2 Factions. Can mutate existing nests. Mixed attacks from different factions. Can be combined with nests of other enemies

Content
4 months ago
1.1
31.2K
Enemies

i Make Evolution by distance param adjustable

1 year, 1 month ago

Hi! I've done some patch adjustable evolution param by distance from start postion
https://github.com/veden/Rampant/pull/101

Now, i am moving from veden's rampant to your mod and have some gameplay issues with giant railworld)

The main goal of this change: make sparsed resource & railworld settings more playable with long range external resource bases

How can i send you patch for your current version of mod?

1 year, 1 month ago

It's enough
The exact timing of the update is not known, but I will add it to the new release

11 months ago

Ready

11 months ago

Many thanks!

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