Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). 1. Perceptibly more dangerous. AI significantly rewritten, gameplay different. Can attack from afar. Improved search for a passage in the defense. By default, it does not populate the entire map. 2. +2 Factions. Can mutate existing nests. Mixed attacks from different factions. Can be combined with nests of other enemies

Content
3 months ago
1.1
31.2K
Enemies

g List of enemies in lua.

1 year, 2 months ago

I was wondering if there was a list of the Lua names of all new biters/spitters/spawners/worms/hives. I looked through the code but could not find any. I am trying to add compatibility with https://mods.factorio.com/mod/DropSciencePack.

1 year, 2 months ago

The name is determined by the formula:
faction .. "-" .. unit .. "-v1-t" .. lvl .. "-rampant"
where
faction - faction name: neutral, acid, laser, fire, inferno, wasp, spawner, electric, physical, troll, poison, suicide, nuclear, energy-thief, fast, juggernaut, arachnids
unit - unit type (biter, spitter, worm, spitter-spawner, biter-spawner, hive)
lvl is entity level (1-10)

example: "neutral-biter-v1-t10-rampant", "nuclear-biter-spawner-v1-t5-rampant"

Not all factions have biters
Not all factions have spitters
what faction has is specified in constants.lua (line 609)

1 year, 2 months ago

the names are completely the same as the Rampant, but the last two factions are not there

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