Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). - New types of enemies - Works on SA planets, can control biters, demolishers, Gleba units - Can mutate existing nests - Can attack from afar - Improved search for a passage in the defense - Some new mechanics

Content
2 days ago
1.1 - 2.0
44.6K
Enemies

b Crash (SquadCompression)

2 years ago

19683.912 Error MainLoop.cpp:1395: Exception at tick 96908439: The mod Rampant, fixed (1.7.2) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event RampantFixed::on_entity_died (ID 4)
LuaEntity API call when LuaEntity was invalid.
stack traceback:
[C]: in function 'index'
__RampantFixed
/libs/SquadCompression.lua:492: in function 'onUnitKilled'
RampantFixed/control.lua:725: in function <RampantFixed/control.lua:645>

2 years ago

I'll put a check in this place.
A new version, with this and other fixes, is expected in the next 2-3 days

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