Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). 1. Perceptibly more dangerous. AI significantly rewritten, gameplay different. Can attack from afar. Improved search for a passage in the defense. By default, it does not populate the entire map. 2. +2 Factions. Can mutate existing nests. Mixed attacks from different factions. Can be combined with nests of other enemies

Content
4 months ago
1.1
31.2K
Enemies

b Crash (SquadCompression)

1 year, 3 months ago

19683.912 Error MainLoop.cpp:1395: Exception at tick 96908439: The mod Rampant, fixed (1.7.2) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event RampantFixed::on_entity_died (ID 4)
LuaEntity API call when LuaEntity was invalid.
stack traceback:
[C]: in function 'index'
__RampantFixed
/libs/SquadCompression.lua:492: in function 'onUnitKilled'
RampantFixed/control.lua:725: in function <RampantFixed/control.lua:645>

1 year, 3 months ago

I'll put a check in this place.
A new version, with this and other fixes, is expected in the next 2-3 days

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