Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). 1. Perceptibly more dangerous. AI significantly rewritten, gameplay different. Can attack from afar. Improved search for a passage in the defense. By default, it does not populate the entire map. 2. +2 Factions. Can mutate existing nests. Mixed attacks from different factions. Can be combined with nests of other enemies

Content
3 months ago
1.1
31.2K
Enemies

g Bitters tunnel under water?

1 year, 5 months ago

Im playing with SE and some other mods, and wenn i made a base in an ocean and startet using artillery they did "burrow" ther way to the ocean island with the artillerie, is that intendet to happen that they burrow underneath water?

1 year, 5 months ago

Yes. That's exactly how it was intended.
An attempt to destroy a squad with artillery leads to a targeted attack from underground, in a straight line.
Solves two problems:
Removes lags (up to a drop to ~10 UPS for a long time)
Makes you think about protection for artillery

1 year, 5 months ago

Alright thanks!

1 year, 5 months ago

Alright thanks!

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