Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). - New types of enemies - Works on SA planets, can control biters, demolishers, Gleba units - Can mutate existing nests - Can attack from afar - Improved search for a passage in the defense - Some new mechanics

Content
2 days ago
1.1 - 2.0
44.5K
Enemies

g About the enemy level

2 years ago
(updated 2 years ago)
  1. 'rampantFixed--tierEnd' is it the 'tier' same meaning of the one in 'rampantFixed--poisonEnemy' 's description 'World: T6 Poison Biter Faction'
    so if set tierEnd to 5, the poison enemy will not exists?
    or just no level >5 biters which has more health, but poison biter will still exists?
  2. is the tierLevel binding to evolution_factor or research_progress?
    I want to tweak the evo_factor in K2 freeplay mid-game, which may be too strong for player
2 years ago

q: Does the maximum final level of biters in the settings affect the availability of factions?
a: No. Tiers are unlocked only from the level of evolution

T2: ~15% evo
T3: ~27% evo
...
T9: ~82% evo

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