Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). 1. Perceptibly more dangerous. AI significantly rewritten, gameplay different. Can attack from afar. Improved search for a passage in the defense. By default, it does not populate the entire map. 2. +2 Factions. Can mutate existing nests. Mixed attacks from different factions. Can be combined with nests of other enemies

Content
4 months ago
1.1
31.2K
Enemies

g About the enemy level

1 year, 8 months ago
(updated 1 year, 8 months ago)
  1. 'rampantFixed--tierEnd' is it the 'tier' same meaning of the one in 'rampantFixed--poisonEnemy' 's description 'World: T6 Poison Biter Faction'
    so if set tierEnd to 5, the poison enemy will not exists?
    or just no level >5 biters which has more health, but poison biter will still exists?
  2. is the tierLevel binding to evolution_factor or research_progress?
    I want to tweak the evo_factor in K2 freeplay mid-game, which may be too strong for player
1 year, 8 months ago

q: Does the maximum final level of biters in the settings affect the availability of factions?
a: No. Tiers are unlocked only from the level of evolution

T2: ~15% evo
T3: ~27% evo
...
T9: ~82% evo

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