Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). - New types of enemies - Works on SA planets, can control biters, demolishers, Gleba units - Can mutate existing nests - Can attack from afar - Improved search for a passage in the defense - Some new mechanics

Content
2 days ago
1.1 - 2.0
44.6K
Enemies

g I've publish my mod with your AI

2 years ago

And thanks for your remote interface, only by which make this mod works

https://mods.factorio.com/mod/WildNight

2 years ago

I'm glad you enjoyed the remote interface functionality.
If in the future you need to add something to it - write.

The screenshots look interesting. Think I will play your mod, in 3-4 weeks, when the playthrough "Rampant marathon" ends )

2 years ago

well, that's too kind. hope you will having fun too.

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