Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). 1. Perceptibly more dangerous. AI significantly rewritten, gameplay different. Can attack from afar. Improved search for a passage in the defense. By default, it does not populate the entire map. 2. +2 Factions. Can mutate existing nests. Mixed attacks from different factions. Can be combined with nests of other enemies

Content
4 months ago
1.1
31.2K
Enemies

g Vanilla biters not scaling with tier

1 year, 10 months ago

I've at 40% evolution and facing tier 5 rampant enemies as intended but most of the enemies are still the vanilla small/medium biters with their vanilla 15/75hp. I've noticed the vanilla nests don't use the health multiplier from the settings either. Is this intended that they don't scale with the rampant enemies stats?

1 year, 10 months ago

Yes. Standard biters will remain as they were made by the authors.

1 year, 10 months ago

Is it possible to add a setting to override the vanilla biter/nest stats to follow rampants?

1 year, 10 months ago

No.
Changing the parameters of vanilla biters should be a separate mod.

New response