The current squad size is an internal mode variable. Other mods, without special permission, will not see it. In addition, it is recalculated once a minute. I don't see a way for another mod to change it.
Regarding the random mutation - it already exists. In the late game, once every 10 minutes one of the biter "bases" mutates randomly. Usually, this is a change in the ratio of factions within the base, but stronger mutations are not so rare. Including with a complete change of the genome. Another thing is that the number of "bases" in the late game can reach a couple of hundred and the general situation on the map changes quite slowly.