Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). - New types of enemies - Works on SA planets, can control biters, demolishers, Gleba units - Can mutate existing nests - Can attack from afar - Improved search for a passage in the defense - Some new mechanics

Content
2 days ago
1.1 - 2.0
44.6K
Enemies

g Artifacts?

2 years ago

I see references in the files to artifacts, possibly dropped. What would be the recommended mod to have them? Can it be added after startup?

2 years ago

supported loot for mods:
Alien Loot Economy
Shall Alien Loot
Bob's Enemies

In terms of loot drops, they can be added at any time. Regarding possible research - it is worth asking the authors of these mods. Most likely no problem

2 years ago

Excellent, thanks.

New response