Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). 1. Perceptibly more dangerous. AI significantly rewritten, gameplay different. Can attack from afar. Improved search for a passage in the defense. By default, it does not populate the entire map. 2. +2 Factions. Can mutate existing nests. Mixed attacks from different factions. Can be combined with nests of other enemies

Content
4 months ago
1.1
31.2K
Enemies

g Crash Report

1 year, 11 months ago

I encountered this crash when working on fixing another mod issue I was having. It's consistently recurring after a save reload. The entire Nauvis base is waterfilled to give us some time to get to space, which is I assume what's triggering underground attacks. I can provide the save file if it helps, it's fairly heavily modded, the largest of which are Space Exploration and related mods.

Error MainLoop.cpp:1284: Exception at tick 20401290: The mod Rampant, fixed (1.5.1) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event RampantFixed::on_nth_tick(30)
RampantFixed/libs/UndergroundAttack.lua:187: attempt to index global 'universe' (a nil value)
stack traceback:
RampantFixed/libs/UndergroundAttack.lua:187: in function 'digOut'
RampantFixed/libs/UndergroundAttack.lua:369: in function 'processUndergroundSquad'
RampantFixed/libs/UndergroundAttack.lua:383: in function 'processUndergroundSquads'
RampantFixed/control.lua:1477: in function <RampantFixed/control.lua:1475>

1 year, 11 months ago

I don't think you need a save to fix it. I will put an additional check in this place.

Release will be tomorrow

1 year, 11 months ago

Also, in the release, it will be possible to disable underground attacks in the map settings

1 year, 11 months ago

Thanks so much!

New response