Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). 1. Perceptibly more dangerous. AI significantly rewritten, gameplay different. Can attack from afar. Improved search for a passage in the defense. By default, it does not populate the entire map. 2. +2 Factions. Can mutate existing nests. Mixed attacks from different factions. Can be combined with nests of other enemies

Content
4 months ago
1.1
31.2K
Enemies

b Crash Report

2 years ago

The mod Rampant, fixed (1.4.3) caused a non-recoverable error.

Error while running event RampantFixed::on_entity_died (ID 4)
Expected target_circuit_id for entities with more than one circuit connector.
stack traceback:
[C]: in function 'connect_neighbor'
RampantFixed/control.lua:820: in function
<RampantFixed/control.lua:631>

Happened overnight while afk, so I'm unsure what exactly triggered it.

2 years ago

Interesting.
The game claims that the destroyed object was wired to another object. And this "other" couldn't be connected...
You probably won't get this error again.

I'll see what I can do.

2 years ago

Thanks for the fix! Appreciate your work, modding is a labor of love.

New response