Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). 1. Perceptibly more dangerous. AI significantly rewritten, gameplay different. Can attack from afar. Improved search for a passage in the defense. By default, it does not populate the entire map. 2. +2 Factions. Can mutate existing nests. Mixed attacks from different factions. Can be combined with nests of other enemies

Content
3 months ago
1.1
31.2K
Enemies

g Map Color

1 year, 11 months ago

Is there a way to change the biter colors? When first playing with a friend, they were a bold red. Now they are a very hard to see white/green. https://i.imgur.com/pouqb9k.png

We tried setting the default enemy map color option, but it does not make it a bold red. They are a very hard to see, thin red icon. Any help? :(

1 year, 11 months ago

So far, nothing can be done.
The size of the points on the map depends on the collision zone of the object. In any Rampant, this zone is smaller for the initial nests. Higher level nests will be larger, incl. on the map.
However, I will think about increasing the starting nests a little.

1 year, 11 months ago
(updated 1 year, 11 months ago)

The size of the points on the map depends on the collision zone of the object. In any Rampant, this zone is smaller for the initial nests. Higher level nests will be larger, incl. on the map.

Ah ok. Thank you. We haven't run into any larger biters yet to notice that.

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