Yes, the faction is active by default, any "base" can become this faction when mutating.
For general understanding, simplified:
In rampant, each chunk contains a number (and not just one), with an estimate of its attractiveness to biters. This number is called "ferromones" of the player's base. With distance, this number decreases.
If the chunk is not passable, then everything beyond this chunk does not contain pheromones. In such a situation, the AI cannot determine where to go. This way, the flying units will behave like normal units, following the buildup of pheromones.
Support for flying units requires a rewrite of chunk evaluation algorithms.
This work will eventually be done, because comparing the assessment of the usual path and the flight will provide qualitatively new opportunities for AI, but this is a matter for the far future.