"... five min living flyging bitters when aly nest/worm dies in near chunks => player would be forced to whitdraw after destroying one nest to cooldown for five mins.". - In fact, it already exists in standard and fixed Rampant. The player, even just being near the hives, is subject to attacks. When destroying something, vengeance squads can reach impressive sizes
"burrow attack" - This attack is already in development )
The main reason for its appearance is the abuse of waterfill. It is designed to overcome narrow ditches. If, when choosing the next point of attack, the squad sees that neighboring chunks contain disproportionately more pheromones, then a "digging" object will be created at the entry and exit points. A unit that enters an entry point spawns at an exit point after a few seconds. This attack, according to reviews, should be disabled in the settings. So far, this attack is not completely ready. It won't be in the next release yet.
At the moment, the idea of the mod is to force the player to make a defense of 3+ types of damage and arrange its supply. Attempts to make defense free-are consistently suppressed.
Opposition to the player "in the open field" is now at a sufficient level (the exception is the branch of magic in the RPG mod).
However, thanks for the ideas. I usually end up applying that come up in the discussions (when I have to counteract another abuse from the players). So this will be food for thought )