Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). - New types of enemies - Works on SA planets, can control biters, demolishers, Gleba units - Can mutate existing nests - Can attack from afar - Improved search for a passage in the defense - Some new mechanics

Content
23 days ago
1.1 - 2.0
35.2K
Enemies

i Setting for changing grace beriod

2 years ago

When playing with mods that make early game harder and increased number and are of nests, first hour can be tiresome. It would be nice to have option to increase grace period from, say, 20 to 30-40 mins

2 years ago

this is not difficult. I will include it in the upcoming release

New response