Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). - New types of enemies - Works on SA planets, can control biters, demolishers, Gleba units - Can mutate existing nests - Can attack from afar - Improved search for a passage in the defense - Some new mechanics

Content
23 days ago
1.1 - 2.0
35.2K
Enemies

g Settings to make Rails immortal

2 years ago

Hi Dimm2101,

Short:
I tried to enable the setting for immortal rails or unattackable rails in the settings.lua.

        setting_type = "startup",
        default_value = false,

for "rampantFixed--safeBuildings", "rampantFixed--safeBuildings-curvedRail", "rampantFixed--safeBuildings-straightRail".

restart -> load game / create new game -> crash
Error message:
Error while running event RamapntFixed:on_configuration_changed
RampantFixed/control.lua:289:attempt to index field
'rampantFixed--safeBuildings' (a nil value)

How do i properly enable this option?

Random thanks:
Thank you for this mod. I am on my ~10th run currently getting my ass kicked from vedens biters. Your balance changes make a lot of sence to me and it makes defending your base quite interesting and challenging.

Maybe you find some time to help a guy with low google skills out.
Best regards

2 years ago
(updated 2 years ago)

it's always nice when the players like what I've done )

I understand that the setting was changed not through factotio, but through changing the lua file?
I would recommend just changing the setting in the game itself (when the map is loaded): settings -> mod settings -> map -> rampant, fixed ...
As far as I have checked, when changing the settings from inside the game, it does not cause any errors. Restarting is also not necessary

2 years ago

the rails that have already been built will remain vulnerable, but after they are "eaten" they will be replaced by invulnerable ones

2 years ago

Worked out great, thank you! I did not know you could change some Settings in game via menue.

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