Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). - New types of enemies - Works on SA planets, can control biters, demolishers, Gleba units - Can mutate existing nests - Can attack from afar - Improved search for a passage in the defense - Some new mechanics

Content
2 days ago
1.1 - 2.0
44.5K
Enemies

g Question: Does this mod work wiht Rampant Evolution?

2 years ago

Hello, does this mod allow 'Rampant Evolution' by Veden to override the Evolution settings? I know there are no errors when loading both together, but I'm not sure which mod is driving the evolution. Thanks.

2 years ago

They work together.
However, "Rampant Evolution" does not work well with mods where it is possible to reduce pollution or plant trees (for example, K2). Evolution in this case will be almost zero

2 years ago

Thanks, good to know.

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