Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). 1. Perceptibly more dangerous. AI significantly rewritten, gameplay different. Can attack from afar. Improved search for a passage in the defense. By default, it does not populate the entire map. 2. +2 Factions. Can mutate existing nests. Mixed attacks from different factions. Can be combined with nests of other enemies

Content
4 months ago
1.1
31.2K
Enemies

g Do the new biters work with Space Exploration?

2 years ago

Previously with SE I needed to disable the new biters so that the old biter bases weren't replaced (which would crash SE), am I able to have both SE and Rampant fixed because of the changes?

2 years ago

As far as I know, both versions of Rampant work with SE and new enemies.
You can add it at any time of the game.

I would recommend playing SE with migration and siege settings disabled. The settlement will be according to the settings of the world - in a long game this is more than enough

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