it is usually better to create a new topic, but if the question is asked here...
Yes, the stage of clearing the territory is exactly what I'm working on right now.
The reason for the lags is the crowd of biters under the control of a standard AI. When cleaning particularly large regions, the number of attacking units can reach tens of thousands.
Until recently, this was not repaired, since in most cases it ended with the death of the player's base. However, there are more and more people who can survive this wave.
In the latest release, playability has already been increased after a massive artillery bombardment (before it, ups could drop to ~20 forever, now, the Ups drops to 20 until the wave is destroyed from the killd nests ).
However, work is underway on a stable game in the late. Expected release date ~22.09.2022. Until then, ups drawdowns after an artillery strike will have to be tolerated
Thank you for the quick answer, i did put rivers around my base, so i'm safe from biters, i was thinking to use artillery to clean the area but for now is a bad ideia.
Now that i know where the problem is, thank you once again. Do you think if i remove most of the biters High Tier the problem you be half fix?
Here the ups drops from 60 to 56, but its always, like, 2 or 3 times for a second if artillery is shoting