Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). 1. Perceptibly more dangerous. AI significantly rewritten, gameplay different. Can attack from afar. Improved search for a passage in the defense. By default, it does not populate the entire map. 2. +2 Factions. Can mutate existing nests. Mixed attacks from different factions. Can be combined with nests of other enemies

Content
4 months ago
1.1
31.2K
Enemies

b Incompatible with Marine Life

2 years ago

Converts Marine Life Spawners as well, even with the Allow other enemies, new factions setting on and setting sides.
Main goal is just to have biters capable of crossing and attacking in the water
Comparison on two separate new games:
With: https://i.imgur.com/9vEqlsI.png
Without: https://i.imgur.com/OnIxHk2.png

2 years ago
(updated 2 years ago)

Yes, all spawners are replaced by default.

If you want the enemies of other mods to remain, then allow the setting "World: Allow other enemies", and select the settlement option. Valid only when creating a new game or adding a Rampant Fixed

And, you're right. The mod is not compatible with water squads - this surface is considered impassable.

I may have to mark this mod as incompatible in the next version. However, there are some ideas, but I need to check...Anyway, it's not fast

1 year, 11 months ago

i wanted to add something to this:

it looks like that sometime nests are generated on the water with the setting "World: Allow other enemies" on.
maybe check for the tile underneath if possible and not already done?

1 year, 11 months ago
(updated 1 year, 11 months ago)

I guess it's a good idea. Do not replace with rampant nests what appeared on the water
I'll add this to my to-do list

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