Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). 1. Perceptibly more dangerous. AI significantly rewritten, gameplay different. Can attack from afar. Improved search for a passage in the defense. By default, it does not populate the entire map. 2. +2 Factions. Can mutate existing nests. Mixed attacks from different factions. Can be combined with nests of other enemies

Content
4 months ago
1.1
31.2K
Enemies

g Question about mod options

2 years ago

Hello !

I recently play with your mod and in options for this mod i have find the "World:ending enemy level" option (by default put on 5)

I don't understand this option and overall the level and tier system. So can you please explain to me how it works ?

2 years ago

On the example of health:
enemy level 1-10: 15, 75, 150, 250, 1000, 2000, 3500, 7500, 15000, 30000
If the maximum level 5 is selected, then:
biter lvl 1: True level = 1 --> 15hp
biter lvl 2: True level = 1 + 4/9 --> ~40hp
biter lvl 3: True level = 1 + 8/9 --> ~70hp
...
biter lvl 9: True level = 1 + (3+ 5/9) --> ~666hp
biter lvl 10: True level = 5 --> 1000hp

2 years ago
(updated 2 years ago)

enemy factions are unlocked as evolution grows, do not depend on the enemy level setting :
Tier 2 - 15% evo
T3 - 27%
T4 - 37%
T6 - 55%
T7 - 65%
T9 - 85%

At a great distance from the center of the map, the real value of evolution is greater than in the center. Theoretically, it is possible to get T9 at 0% evo if you go far enough

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