For "pure" K2, the comfortable level of enemies is 7 + evolution slowed down by 2 times. Anything above Level 8 (any mod-pack) is at your own risk.
The main thing is to push the hives out of the polluted area at the first opportunity. At the beginning of the game, these "bugs" are much weaker than the standard ones.
If about 55% of the evolution the hives actively absorb pollution, then even the rampant arsenal will not kill even the default enemy level.
As for the high levels of evolution, there needs to be a mix of all types of damage.
For example, if you do not put turrets, then nuclear biters will easily break through the protection. If you don't put lasers, the base will be killed by juggernauts (but the immersite ammo will solve this problem). If there are no flamethrowers, then the spawner faction will become a huge problem
Regarding the endless waves: as long as the player does not destroy the bases, the attacks go about 1-2 per 1-3 minutes (in addition to pollution attacks). With a low evolution %, there are very few biters in these attacks, but they go to vulnerable places. But after mass "sweeps", you need to be ready to fend off a serious counterattack. More nests killed - longer counterattack. You have to be especially careful with artillery. Also, each rocket launch slightly enhances the attacks forever
Briefly, my tactics:
1. Put 1 turret at key objects
2. Kill the nearest hives, prevent early settlement
3. Put the initial outposts slightly in the distance to intercept the siege
4. Having established a mass production of ammo, kill all the hives in the area, find bottlenecks on the map and put a chain of outposts there
5. You are safe for a long time. By 40% of evolution, go out into flamethrowers and deliver oil to outposts (yes, it may be far away). K2 turrets kill fire faction well, so the only danger is T4 Brutal biters. I recommend burning out their nests with a hand flamethrower.
6. it is highly desirable to obtain green modules and solar energy in order to reduce the evolution from the pollution produced. The higher the evolution - the stronger the "smart" attacks
On the deathworld, everything is much more difficult. There - to act according to circumstances, but I would increase the starting resources. if you play without reloads, then the deathworld wins more often than I do.