Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). 1. Perceptibly more dangerous. AI significantly rewritten, gameplay different. Can attack from afar. Improved search for a passage in the defense. By default, it does not populate the entire map. 2. +2 Factions. Can mutate existing nests. Mixed attacks from different factions. Can be combined with nests of other enemies

Content
3 months ago
1.1
31.2K
Enemies

g replacing original rampant

2 years ago

what happens if i replace the original rampant with this one and go back to the old save?(можно и на русском ответить))

2 years ago

Everything that is on the map will remain.
Gradually, in about 5 minutes, the nests mutate into new types of enemies. While mass mutations are taking place, lags are possible.
Since a mix of many types of enemies is much more dangerous than a "monolithic" wave, it is possible to quickly take out the defense

Всё что есть на карте - останется.
Постепенно, примерно за 5 минут, гнезда мутируют в новые виды врагов. Пока будут проходить массовые мутации, возможны небольшие лаги.
Так как микс из множества видов врагов значительно опаснее монолитной волны, то возможен быстрый вынос обороны

2 years ago

thanks

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