Checked, it works as intended.
Upd: yes, an error was found when combining short-range and long-range damage. Thank you for your feedback
Perhaps you are trying to attack a fast biter from a distance of 20+ and he does not have the ability to attack the source of damage. Some factions have the property of "long-range immunity " - this can be seen in the list of resistances.
The distance of "long-range" may differ from one faction to another.
The presence of this property is designed to solve 2 problems:
1. Countering cheat protection systems such as bob-plasma
2. Force the player to have a certain number of short-range turrets like "ammo-turret"
If this property interferes, then there are 2 ways to configure via startup settings :
1. Disable the property
2. Reduce the percentage of damage reduction from 100% to acceptable values