Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). 1. Perceptibly more dangerous. AI significantly rewritten, gameplay different. Can attack from afar. Improved search for a passage in the defense. By default, it does not populate the entire map. 2. +2 Factions. Can mutate existing nests. Mixed attacks from different factions. Can be combined with nests of other enemies

Content
4 months ago
1.1
31.2K
Enemies

b Coimplete unkillable enemies not attacking

2 years ago

I found that during endgame, I keep getting single enemies that just sit outside of my walls, never move, and get pummeled with fire, piercing, physical and laser damage at high levels, but they don't take any damage and don't move. I can typically klill them with artillery, bit the existance of these enemies sounds like a bug - they should either attack or be killable eventually, otherwise they just drain energy and ammunition.

2 years ago

Some factions are immune to long-range damage. However, according to the idea, as well as in tests, an attempt to cause damage provokes an attack, after which the distance is reduced and the immunity ceases to work.
If this is not the case, then I need your save.

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