Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). 1. Perceptibly more dangerous. AI significantly rewritten, gameplay different. Can attack from afar. Improved search for a passage in the defense. By default, it does not populate the entire map. 2. +2 Factions. Can mutate existing nests. Mixed attacks from different factions. Can be combined with nests of other enemies

Content
3 months ago
1.1
31.2K
Enemies

b Strange problem with AAI Signal Transmission

2 years ago

In my current game the AAI signal transmitter or receiver lost signals sometimes (and circuit network ID increased often)

After disabling this mod, it seems be working. Also, it seems can be fixed by disable and re-enable mod

I'm not sure this problem is introduced by this mod or from other mods, just post it here and want to know does somebody has the same problem

2 years ago

Variables for each mod are stored separately and are not visible to other mods (except if access is specifically given via the "remote interface").
Theoretically, AAI can somehow handle the nests that Rampant (standart and fixed) updates with a script. If so, then this is an AAI flaw.
In any case, some kind of pattern will be needed to reproduce the situation

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