Version: 1.2.0. Significant performance improvement in late game
Expected date:: 2022.07.07
New:
- New setting "Attack Wave: The maximum wave size starts with the % of evolution". Default value is 100%.
- New feature: large attacking squads far away from the player, are compressed to one unit of each type
Performance:
- Disabled friendly fire. Setting "Safety: Disallow Friendly Fire Splash Damage" removed due to caused lags
- Any fire from the biters now affects "not-same" forces
- Maximum Fire spitters fire lifetime reduced from 30 sec to 4 sec. Doubled initial damage
- Maximum Inferno fire lifetime reduced from 30 sec to 10 sec
- Reduced the number of blood particles when taking damage. Due to the fall of UPS during mass attacks (~2000 biters), blood particles are left only at worms and nests
- The interval between processing the AI state has been increased from 7 to 60 ticks
- When the nests mutate, associated idle biters die
Balancing:
- Due to the cancellation of friendly fire, the changes of versions 1.1.14, 1.1.15 (fire, inderno and poison faction) has been canceled: Fire spiters - acid resistance returned, Inferno fire now have "acid" damage, Poison faction: removed major acid resistance
- The number of divergent rays in cluster attacks has been reduced by 25%
- Major resistance now 80 - 92% (65 - 90% before)
- "Range-immunity efficiency" default value lowered from 98 to 95%
- Nuclear faction: Removed "range-immunity" from biters. Increased "oneshot protection" by 1 hit. Added major resistance to acid. Buildings now have explosion weakness (same resistances as biters)
- Self damage of nuclear biters and suiciders now hit them twice to kill guaranteed.
- Fixed mistakes in the calculation of AI action points. Added dependence of the points received on the number of far nests. The influence of nearby nests has been weakened
- The spawn level decreases by 2 at each death, not by 1
- The increase in the wave size in the late game is now limited and cannot exceed 75 of the specified maximum size
Bugfixes:
- Fixed small amounts of death generator not being rounded to nil
- Fixed a bug where the player's pheromones were not taken into account
- Fixed excessive queuing of active nests for processing
Misc:
- Setting "World: Enemy Variations" now is obsolete. In the future, it is worth removing it. The existing objects will remain, but all new ones will be variant = 1
- Setting "AI: Temperament Rate Modifier" removed due to a different algorithm for determining the state of the AI
- The description of the settings "AI: Enable Migration" and "AI: Enable Peaceful" has been clarified, for a better understanding of their effect
- Some En, Ru locale changes