Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). - New types of enemies - Works on SA planets, can control biters, demolishers, Gleba units - Can mutate existing nests - Can attack from afar - Improved search for a passage in the defense - Some new mechanics

Content
2 days ago
1.1 - 2.0
44.5K
Enemies

b crash on loading

3 years ago

greetings, i have an error on loading a savegame, didnt happen yesterday
Error while running event RampantFixed::on_tick (ID 0)
RampantFixed/libs/MapProcessor.lua:587: attempt to index global 'map' (a nil value)
stack traceback:
RampantFixed/libs/MapProcessor.lua:587: in function 'suspendClearedMaps'
RampantFixed/control.lua:1264: in function <RampantFixed/control.lua:1231>

3 years ago

New version released. There should be no mistake in it

New response