Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). - New types of enemies - Works on SA planets, can control biters, demolishers, Gleba units - Can mutate existing nests - Can attack from afar - Improved search for a passage in the defense - Some new mechanics

Content
11 days ago
1.1 - 2.0
34.6K
Enemies

b Crash while reloading

3 years ago

game crashed on startup after reloading a save where rampant,fixed was just installed in place of rampant, after removing an unrelated mod (heavy machine gun turret for krastorio2)

Actions:
-changed rampant with rampant,fixed
-did some hour of gameplay
-decided to remove heavy machine gun
-game crash after reloading, after the item removed notification

Error while running event RampantFixed::on_tick (ID 0)
RampantFixed/libs/MapProcessor.lua:587: attempt to index global 'map' (a nil value)
stack traceback:
RampantFixed/libs/MapProcessor.lua:587: in function 'suspendClearedMaps'
RampantFixed/control.lua:1264: in function <RampantFixed/control.lua:1231>

3 years ago

This is fixed in new vesion.
The expected release date is 23.01.2022, unless difficulties arise when testing other changes.

New response