Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). 1. Perceptibly more dangerous. AI significantly rewritten, gameplay different. Can attack from afar. Improved search for a passage in the defense. By default, it does not populate the entire map. 2. +2 Factions. Can mutate existing nests. Mixed attacks from different factions. Can be combined with nests of other enemies

Content
3 months ago
1.1
31.2K
Enemies

b Crash while reloading

2 years ago

game crashed on startup after reloading a save where rampant,fixed was just installed in place of rampant, after removing an unrelated mod (heavy machine gun turret for krastorio2)

Actions:
-changed rampant with rampant,fixed
-did some hour of gameplay
-decided to remove heavy machine gun
-game crash after reloading, after the item removed notification

Error while running event RampantFixed::on_tick (ID 0)
RampantFixed/libs/MapProcessor.lua:587: attempt to index global 'map' (a nil value)
stack traceback:
RampantFixed/libs/MapProcessor.lua:587: in function 'suspendClearedMaps'
RampantFixed/control.lua:1264: in function <RampantFixed/control.lua:1231>

2 years ago

This is fixed in new vesion.
The expected release date is 23.01.2022, unless difficulties arise when testing other changes.

New response