Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). 1. Perceptibly more dangerous. AI significantly rewritten, gameplay different. Can attack from afar. Improved search for a passage in the defense. By default, it does not populate the entire map. 2. +2 Factions. Can mutate existing nests. Mixed attacks from different factions. Can be combined with nests of other enemies

Content
4 months ago
1.1
31.2K
Enemies

g settings

2 years ago

How come when i adjust the settings they dont change in game..? example i turn off blood and even turn it off in the .lua file and when a bitter is killed still blood on the ground? seems the same to make the corpse disappear faster doesnt actually change

2 years ago
(updated 2 years ago)

The setting removes not "pools of blood at death", but "splashes of blood at damage".
Regarding the time of the disappearance of the corpse - I put "10 seconds" on the tests, it works. I'm not sure that the setting will apply to existing corpses, but the new ones will definitely take it into account

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