Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). 1. Perceptibly more dangerous. AI significantly rewritten, gameplay different. Can attack from afar. Improved search for a passage in the defense. By default, it does not populate the entire map. 2. +2 Factions. Can mutate existing nests. Mixed attacks from different factions. Can be combined with nests of other enemies

Content
3 months ago
1.1
31.2K
Enemies

g Long range immunity

2 years ago

any way to edit this or turn off? I have some long range turrets and the biters will just sit still while they dump ammo into them with 0 damage

2 years ago

This property is specially introduced to counteract such systems as bob-plasma. But I think it's a good idea to allow it to be disabled.
I will add the setting in the next version. The next version should be expected in the middle/end of next week

2 years ago
(updated 2 years ago)

However, there will be no endless consumption of ammo. A hit causes an attack, after which the distance is reduced and "long-range immunity" doesn't work

2 years ago

awesome thank you! Awesome work on the mod I love it !

2 years ago

Rampant Fixed 1.1.0 released. Long-range immunity and oneshot protection now can be disabled in mod settings.
Thank you for your positive feedback. This gives the motivation to continue working on the mod.

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