Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). - New types of enemies - Works on SA planets, can control biters, demolishers, Gleba units - Can mutate existing nests - Can attack from afar - Improved search for a passage in the defense - Some new mechanics

Content
2 days ago
1.1 - 2.0
44.5K
Enemies

g Long range immunity

3 years ago

any way to edit this or turn off? I have some long range turrets and the biters will just sit still while they dump ammo into them with 0 damage

3 years ago

This property is specially introduced to counteract such systems as bob-plasma. But I think it's a good idea to allow it to be disabled.
I will add the setting in the next version. The next version should be expected in the middle/end of next week

3 years ago
(updated 3 years ago)

However, there will be no endless consumption of ammo. A hit causes an attack, after which the distance is reduced and "long-range immunity" doesn't work

3 years ago

awesome thank you! Awesome work on the mod I love it !

3 years ago

Rampant Fixed 1.1.0 released. Long-range immunity and oneshot protection now can be disabled in mod settings.
Thank you for your positive feedback. This gives the motivation to continue working on the mod.

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