Yes, pollution still generates standard attacks, but weaker ones. Unlike the standard Rampant, pollution does not enhance scripting attacks
"New enemies" have double the cost of pollution, relative to standard biters. By about 50-60%, the health/consumed pollution ratio becomes the same. So, by this time it is highly desirable to take appropriate measures.
You can disable (or control) pollution. If there are a lot of nests, then the "fixed" version will find something to surprise.
I'm not sure what was intended that way, but the nocturnal mode also turns off standard attacks during the day. I didn't change that