Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). 1. Perceptibly more dangerous. AI significantly rewritten, gameplay different. Can attack from afar. Improved search for a passage in the defense. By default, it does not populate the entire map. 2. +2 Factions. Can mutate existing nests. Mixed attacks from different factions. Can be combined with nests of other enemies

Content
3 months ago
1.1
31.2K
Enemies

g Spawning too many Megalathons

2 years ago

When Killing hives and nests, there is a 90% chance that a Megalathon is spawning; this is way too high.

Also, it would be great to have some variation of T4 units

2 years ago
(updated 2 years ago)

What is "Megalathon". There is no such unit in Rampants. Also, the spawn of anything at the death of the nest is not prescribed in the Rampants. Maybe it's from other mods.
Do you have a save to watch?

Also, I don't have any ideas yet which faction to add to T4 and its purpose.
But if there are interesting ideas, then they can be considered, but it should be understood that the new factions reduce compatibility with Rampant 2.0 - they will be deleted during transitions.

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