Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). - New types of enemies - Works on SA planets, can control biters, demolishers, Gleba units - Can mutate existing nests - Can attack from afar - Improved search for a passage in the defense - Some new mechanics

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11 days ago
1.1 - 2.0
34.6K
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g Rampant main mod updates

3 years ago

Version 2.0 looks very juicy and i'm curious about crosscompatibility of saves and what is planned to be adapted in this version. I think now and in the future it'll be a good thing to have more clarity about this fork: will it be developed with completely different path in mind or if it's gonna be a modular patch for whatever main mod is going to be? If the former, then i suggest changing the name cause currently it seems i should be able to freely switch between both mods to try out both flavors. But i'm not sure its not going to break my game. I can just test it and try to observe what is happening but cause i'm not a developer i can't be sure if mod behavior is correct.

3 years ago

Oh, nevermind, i just noticed update in description right after leaving this post here, sorry.

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