Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). 1. Perceptibly more dangerous. AI significantly rewritten, gameplay different. Can attack from afar. Improved search for a passage in the defense. By default, it does not populate the entire map. 2. +2 Factions. Can mutate existing nests. Mixed attacks from different factions. Can be combined with nests of other enemies

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3 months ago
1.1
31.2K
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g Rampant main mod updates

2 years ago

Version 2.0 looks very juicy and i'm curious about crosscompatibility of saves and what is planned to be adapted in this version. I think now and in the future it'll be a good thing to have more clarity about this fork: will it be developed with completely different path in mind or if it's gonna be a modular patch for whatever main mod is going to be? If the former, then i suggest changing the name cause currently it seems i should be able to freely switch between both mods to try out both flavors. But i'm not sure its not going to break my game. I can just test it and try to observe what is happening but cause i'm not a developer i can't be sure if mod behavior is correct.

2 years ago

Oh, nevermind, i just noticed update in description right after leaving this post here, sorry.

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