Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). 1. Perceptibly more dangerous. AI significantly rewritten, gameplay different. Can attack from afar. Improved search for a passage in the defense. By default, it does not populate the entire map. 2. +2 Factions. Can mutate existing nests. Mixed attacks from different factions. Can be combined with nests of other enemies

Content
3 months ago
1.1
31.2K
Enemies

g Inferno too OP

2 years ago

I understand we need a faction that can one shot all defenses, but why it comes at~ 0.1 evolution? I would suggest to make it a late game faction.
Br
Adam

2 years ago
(updated 2 years ago)

Yes, this is late game faction. How did you get them at 0.1%
The only chance to get them on a small evolution is to set evolution using the command, wait for them to appear and set evolution back. What has already appeared will definitely come to you.

I need your save to answer to the point

2 years ago

I already turned the faction off sorry. But figured out I have migrated from the original rampant. Maybe that caused the issue.

2 years ago
(updated 2 years ago)

Be careful. After the fixes, most of the settlement attempts are successful. As a result, the migration in fact became a survival mode.
The siege mode, enabled by default, provides enough reasons to control the map - more brazen bugs still need to be looked for...

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