Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). 1. Perceptibly more dangerous. AI significantly rewritten, gameplay different. Can attack from afar. Improved search for a passage in the defense. By default, it does not populate the entire map. 2. +2 Factions. Can mutate existing nests. Mixed attacks from different factions. Can be combined with nests of other enemies

Content
3 months ago
1.1
31.2K
Enemies

g Stats and stuff

2 years ago

Hello,

im just interested in some stupid stuff.... is there a way to find out what stats any of the enemies have in each level and state of the game? I would really like to know that to assemble my defense line based on numbers... And if there is no way i just use my dices to know what kind of dmg i use :)

And i want to say i love this fixed state of rampant great work!

2 years ago
(updated 2 years ago)

Thank you.
They are calculated based on the settings of the minimum and maximum level of enemies. For the default values (1-5), this is:


common biters health are (lvl1-10): 15,41,69,133,172,216,333,666,1000
melee damage: 7,13,19,25,32,41,52,66,90,115

spitters health: 10,27,45,99,166,233,300,450,850,1250


But not everything is so simple.
1. The stats have a small spread relative to the reference ones
2. Some factions have reduced health (e.g. electric), or increased (physical)
3. Special types of damage may differ significantly from the specified "normal" types. For example, "level 1 hell spitter" is still extremely dangerous

The most reliable way is to hover the cursor and look. There, sometimes, very interesting information )

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