Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). 1. Perceptibly more dangerous. AI significantly rewritten, gameplay different. Can attack from afar. Improved search for a passage in the defense. By default, it does not populate the entire map. 2. +2 Factions. Can mutate existing nests. Mixed attacks from different factions. Can be combined with nests of other enemies

Content
4 months ago
1.1
31.2K
Enemies

i Collaboration

3 years ago

Any chance for you to collaborate with the original mod author (Veden)?

https://mods.factorio.com/mod/Rampant/discussion/61a81241ed79badfe24386cb
He seems to be open to it so maybe you could talk with him about it.

Sorry if you already did and there were reasons for this fork.

3 years ago

At the moment, he is watching my improvements from the releases, just like me.
Work on its version will stop the revision of "rampant fixed". At least until the release of version 1.2.0 of rampant, everything will remain as it is.
However, mods already have a slightly different purpose. Fixed variation will generate attacks regardless of pollution. Only evolution, the number and distance of nests affect attacks. Also, I don't plan to adapt to the player's actions yet, and it's enough to make a universal defense to win.

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