Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). 1. Perceptibly more dangerous. AI significantly rewritten, gameplay different. Can attack from afar. Improved search for a passage in the defense. By default, it does not populate the entire map. 2. +2 Factions. Can mutate existing nests. Mixed attacks from different factions. Can be combined with nests of other enemies

Content
3 months ago
1.1
31.2K
Enemies

g about translation

2 years ago

hello could you add the translation from rampant and patchfr please ?

2 years ago

I don't know French.
In addition, the meaning of some settings in "rampant" and "rampant fixed" is different and requires 2 translations (the most striking example is the "migration" setting. In "rampant fixed" this is a survival mode)

2 years ago

Veden, creator of original mod accept to work with you, could you contact him ?

on patchfr mod you have a translation for rampant, if you can add some part on your mods, it's should be nice !

2 years ago

Before the release of version 1.2, it will be better for both modifications if we implement our ideas with the passing borrowing of our favorite ideas "from a neighbor".
Now the modifications have different purposes: the original mod is good on maps where there are a lot of polluted nests, mine is in modpack where pollution is taken under control (for example b&a), as well as on maps with evolution only from the destruction of nests.

About the translation - when I finish everything I have in mind, it's worth thinking about the translation. But still, I would not like to do this, because it will be a "Google translation".
The translation developer will do it better, another thing is that it makes sense for him to take on it only if the modification will be played

2 years ago

deepl works better than google.
and i'm a native french speaker, that's why i'm involved in translation.
what i wanted to tell you is that in the patchfr mod folder there is a file called rampant, which you can probably use more than 75% of.

for the translation of units, nests, and some menus

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