Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). 1. Perceptibly more dangerous. AI significantly rewritten, gameplay different. Can attack from afar. Improved search for a passage in the defense. By default, it does not populate the entire map. 2. +2 Factions. Can mutate existing nests. Mixed attacks from different factions. Can be combined with nests of other enemies

Content
4 months ago
1.1
31.2K
Enemies

b 5Dim Core Incompatibility

3 years ago
(updated 3 years ago)

Running with 5Dim mods leads to an error


factorio-current.log

3 years ago
(updated 3 years ago)

double mistake:
5dimm:
tries to change the maximum health of objects of other mods. In the case of rampant, this cannot be done, because there are "special" entities there. There is no error with the "standart" rampant, because the author set a condition by the name of the mod. And here the name is different... Ideally, he would change the condition on line 84:


-- Harded game
if not mods["Rampant"] then


or, even better, analyze before adding, and if the health of the object at all...

Rampant: in a good way, any entity should have health. Added it. Release 1.0.12 soon

New response